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PlayStation 5 variable refresh rate support is rolling out this week

26 April 2022 0

The long wait for variable refresh rate (VRR) support on the PlayStation 5 is finally set to be over. Sony has confirmed that it will start rolling PlayStation 5 VRR support starting this week. The feature itself was first announced in November 2020 but has taken well over a year for the actual release.

The only catch here is that the support is limited to HDMI 2.1 VRR-compatible TVs and monitors. It means if you happen to have a display with HDMI 2.0, the feature will not be available for you. As for the working, it will automatically sync the display's refresh rate with that of the console's output. This will help in minimizing or eliminating visual artifacts, such as frame pacing issues and screen tearing, and result in a smoother, consistent, and more responsive gameplay experience.

Sony says the feature will become available through a PlayStation 5 software update. The variable refresh rate will be enabled by default for all supported games when your console is connected to a compatible display. If needed, it can be disabled by the user using an option within Screen and Video settings. There is one more setting where it can be forced upon unsupported games but actual results will vary from game to game and based on the TV/monitor you have.

As for supported games, Sony reveals that all already launched games can be updated to support VRR through a game patch release. All future titles can be released with VRR support at the time of launch. The complete list of currently available PlayStation 5 games with VRR support are:

  • Astro’s Playroom
  • Call of Duty: Vanguard
  • Call of Duty: Black Ops Cold War
  • Deathloop
  • Destiny 2
  • Devil May Cry 5 Special Edition
  • DIRT 5
  • Godfall
  • Marvel’s Spider-Man Remastered
  • Marvel’s Spider-Man: Miles Morales
  • Ratchet & Clank: Rift Apart
  • Resident Evil Village
  • Tiny Tina’s Wonderlands
  • Tom Clancy’s Rainbow Six Siege
  • Tribes of Midgard



PlayStation 5 variable refresh rate support is rolling out this week
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